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In Episode 34, I talk to Martin Sauter (Art Director) of Shin’en Multimedia – the developer of the Wii U futuristic racing game Fast Racing Neo. Ahead of it’s physical release on 30 September 2016, I get to ask him about the indie studio’s background, how it came to focus on Nintendo platforms whilst still operating as a third party developer, and what motivated the studio to carry on working towards a Wii U release when every other third party had already abandoned the Wii U. All this and more in what is an extremely insightful interview. Enjoy!

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