CoD Ghosts

With Jason West and Vince Zampella both leaving Infinity Ward under acrimonious circumstances in 2010, Call of Duty: Ghosts was the first officially developed title that the studio released without substantial assistance from other Activision-owned subsidiaries (such as Call of Duty: Modern Warfare 3 for which Infinity Ward received development assistance from Sledgehammer Games). This time around however, and after having seemingly recovered from the mass exodus of high profile personnel leaving 3 years prior, the newly recovered Infinity Ward took it upon themselves to spearhead the next phase of the franchise’s saga by emphasising Ghosts as the beginning of a new story saga.

Despite garnering fairly positive reviews, Ghosts‘s reception amongst CoD fans has been mixed however, with many arguing that the storyline campaign was weak and a rehash of what has gone before. Indeed, Joystiq (now Engagdet) openly declared that Call of Duty: Ghostslayers a fresh coat of paint over a tired design document; a document that brings players down a rote campaign path before landing them in a multiplayer mode that abandons many of the creative advancements seen in Black Ops 2“.

But at £1.99, can it really be just “average”? David Jenkins of Metro certainly doesn’t think so as he argued that despite everything, “the campaign has some great moments and both Squads and Extinction are very welcome additions to the multiplayer. Some excellent new maps and play modes. Solid visuals“. So there you go… A pretty good game in the form of Call of Duty: Ghosts can now be had for less than the price of a coffee. That should keep anyone entertained who isn’t sold on the single player campaign but who still wants a go on the multiplayer which remains (allegedly) as rock-solid as ever!

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