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ARTICLES

Interview with Paul Dillon of ‘Vocal’

As I was walking around upstairs in the indie section at this year’s EGX, one game that sparked my curiosity was a little known student project by 28 year old Paul Dillon. As someone...

Interview With Introversion Software’s Mark Morris

Even though Prison Architect is still some way off, at Eurogamer Expo this year I was able to sit down with Introversion Software’s Mark Morris and speak to him about the game as well...

Interviews with Booth Babes

Although the Anita Sarkeesian produced ‘Gaming Tropes’ video series has taken great steps to label the previously male dominated sphere of gaming as being inherently sexist and misogynistic, her pop-cultural insight is merely the...

Interview with Ben Martinez of ‘Randal’s Monday’

With its primary focus centered around the PC platform, Daedalic Entertainment has been carving out quite a big name for itself over the last few years. Known primarily as the publisher of high quality...

Interview with Norma Rossler and Alvin Akino of ‘PlanktOs’

Whilst walking past the Canada booth in the Business Centre at this year’s Gamescom, I happened to chance upon an extremely early version of an underwater exploration game where the objective was for the...

Interview with RedBedlam’s Kerry Fraser-Robinson on ‘Bedlam’

At Gamescom this year, one of the smaller titles that caught my attention was a game based on Christopher Brookmyre’s book ‘Bedlam’. Given that Christopher Brookmyre’s opus belonged to the science-fiction genre, and bearing...

Interview with Ruan Rothmann – programmer of ‘Broforce’

As one of the more gung-ho action action games coming to Sony’s Vita platform, the announcement of Broforce instantly piqued my interest as it seemed to play according to the same tropes as run...

Interview with Mitchell Scott of Degica – publisher of ‘Crimzon Clover’ and ‘RPG Maker’

As the company responsible for localising and publishing niche Japanese products in the west (and vice-versa), Degica’s recent contributions have included bringing the highly acclaimed shmup Crimzon Clover to the west, as well as...

Interview with Maciej Binkowski – Lead Game Designer of ‘Dying Light’

Interviewing Marciej Binkowski was a stroke of luck at Gamescom this year, as Warner Games’ stand was rammed to the gills with journalists who wanted the latest on Techland’s upcoming shooter. And with the...

Interview with Kris Piotrowski –  Creative Director of ‘Below’

As the studio that brought you Critter Crunch, Might & Magic: Clash of Heroes, Super Brothers: Sword & Sorcery and Super Time Force, Capybara Games are renowned as being one of the most accomplished...

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