Interviews and Feature Articles

What I Think – Abzu (PS4 version tested)

By | August 7th, 2016|ARTICLES, For Slider|

After the prolonged and acutely painful development woes that befell Thatgamecompany's Journey, it's not at all surprising that the game's art director - Matt Nava [...]

Interview with Carlos Garcia of Anima: Gate of Memories

By | June 18th, 2016|ARTICLES, For Slider|

As a fan of indie games, I recently came across the trailer for Anima: Gate of Memories and was immediately impressed with its highly stylised [...]

Interview with Joel Staaf Hästö of Kathy Rain

By | June 11th, 2016|ARTICLES, For Slider|

With the immense success of titles such as The Walking Dead and Life Is Strange, many have argued that the graphic adventure genre is having [...]

Interview with Josh Fairhurst of Limited Run Games

By | June 5th, 2016|ARTICLES|

As someone who decided to pass up on the Vita physical release of Retro City Rampage when VBlank self-published the game, I remember tweeting Shahid [...]

Why Rocket League isn’t for everyone…

By | June 4th, 2016|ARTICLES|

The following is a guest post from Legitimentary. To see more of his work, check out his website at rocketleaguetips.net. Hey guys, it's Legitimentary from [...]

Some things are standardised for a reason… because they work!

By | April 30th, 2016|ARTICLES|

https://www.youtube.com/watch?v=9w2RMBrmTsk Bravo, Jim Sterling... I really couldn't have said it better myself. Deluded Nintendo fan-boys need to pay attention to what you're saying. And this [...]

I’ve Only Played My Wii U For 67 Hours Since September 2013

By | April 23rd, 2016|ARTICLES|

My pre-ordered First print edition of Star Fox Zero (Wii U) arrived through the post yesterday, and I decided to see as to whether the [...]

Interview with Howard Philpott of The Turing Test

By | April 10th, 2016|ARTICLES|

At this weekend's Rezzed event in London, one game that caught my interest was a first person puzzle game by indie outfit Bulkhead Interactive. Supported [...]

With Blizzard removing Tracer’s pose, can games still be considered as "art"?

By | March 30th, 2016|ARTICLES|

Of course they can... Because a picture paints a thousand words.