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ARTICLES

Mirror’s Edge Catalyst: a labour of love for DICE

Despite the original Mirror’s Edge game being praised for its clean minimalist aesthetic in 2008, one of the common bugbears that many had with the game was its frustrating parkour movement in a world...

Interview with Cristian Diaconescu of Black The Fall

As part of its Collective indie crowd-voting platform, Square Enix has a Steam Early Access game in development that has really caught my eye for its dark atmospheric graphics in a manner which rekindle...

Interview with Andy Wilson of Mafia 3

With previous titles in the franchise getting a luke-warm reception amongst certain critics, the pressure is certainly on for Mafia 3 to perform well this year. But with a new studio in charge of...

Interview with Michael Fisher of Senran Kagura: Estival Versus

As Community Manager for Marvelous Entertainment’s upcoming Senran Kagura: Estival Versus game on both PlayStation 4 and PS Vita, Michael Fisher is certainly aware of what makes the Senran Kagura franchise so popular in...

Interview with Chris Fox of ‘Plants Vs. Zombies: Garden Warfare 2′

With the game not out until 23 February 2016, there’s still plenty of time for Electronic Arts to fine-tune what was arguably one of the biggest surprise hits of 2014. And with a renewed...

Interview with Atsuo Yoshimura of ‘Dark Souls 3′

As Publishing Producer of Dark Souls 3 at Bandai Namco in Japan, Atsuo Yoshimura is certainly aware of the franchise’s lineage and why fans tend to appreciate its hardcore difficulty. And with original creator...

Interview with James Mouat of ‘Need For Speed’ (2015)

With the franchise turning 21 years old this year, Need For Speed has often failed to match the same lofty quality standards as set out by its burgeoning sales success. This wasn’t helped by...

Interview with Sampo Toyssy of ‘Neon Chrome’

Coming out on PC, XBox One and PS4 later this year (as well as on Vita, Android and iOS platforms in 2016) Neon Chrome is an upcoming top-down shooter with a cyber-punk aesthetic that...

Interview with Craig McLeod of ‘Star Wars: Battlefront’

With the new trailer for ‘Star Wars: The Force Awakens’ only just being released this week, the mounting pressure for EA couldn’t be any greater as the company prepares to release what is arguably...

Interview with Stuart Morton of ‘DiscStorm’

With XMPT Games’ aim of bringing an 8-bit feel to the graphics of DiscStorm, the developers achieved this goal extremely well when the game launched earlier this year on PC and Mac. And together...

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