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Press X to Pay Respects: The Death of Joystiq

Even though I had heard about the possibility of Joystiq closing nearly two weeks ago, it wasn’t until earlier this week on Tuesday that avid conjecture and speculation finally gave way to a more concrete reality borne out of AOL’s decision to pull the plug. And to be honest, I still don’t know how I really feel about Joystiq’s closure as I had always thought of the media organisation as being rather low-brow and sensationalist in terms of what it offered – i.e. poorly spun articles that were designed to elicit feverish hyperbole via click-baiting tactics. Certainly this was the case with Joystiq when it was first starting out...

Simon Parkin, Sony and the CEX Conundrum

With Sony celebrating its 20th year in videogames with the Playstation brand, Eurogamer’s illustrious freelance writer Simon Parkin took it upon himself to shed some light on the market heavyweight’s formative years in the market. And given the market dominating position which the PS4 currently finds itself in, it’s interesting to note as to how the original PS1 took such valiant strides in cementing the new entrant’s reputation at a time when both Nintendo and Sega were considered to be the reigning powerhouses of the gaming industry. This was at a time when Squaresoft were also considered to be at the very height of their powers, giving gamers such...

Interview with Paul Dillon of ‘Vocal’

As I was walking around upstairs in the indie section at this year’s EGX, one game that sparked my curiosity was a little known student project by 28 year old Paul Dillon. As someone who is studying MA Games Design and Development, I was impressed by Paul’s ability to have his major project showcased at a premier gaming event. And whilst it was (admittedly) the game’s promotional poster that initially caught my eye, as I found out more about the game, I discovered that the Creative Designer behind Vocal was just as interesting as the game he was making. What follows is my lengthy interview with the man where...

Interview With Introversion Software’s Mark Morris

Even though Prison Architect is still some way off, at Eurogamer Expo this year I was able to sit down with Introversion Software’s Mark Morris and speak to him about the game as well as how his studio has been doing over the last few months. Enjoy! How was the Humble Bundle for you in terms of success? As always we were really pleased with it.  I think it did 2.5 million dollars, so yeah.  Amazing.  A few years ago, I don’t want to sound blasè, but it’s just that is what Humble are able to deliver and deliver consistently when you’re part of a bundle.  So, no change. ...

Interviews with Booth Babes

Although the Anita Sarkeesian produced ‘Gaming Tropes’ video series has taken great steps to label the previously male dominated sphere of gaming as being inherently sexist and misogynistic, her pop-cultural insight is merely the latest development in a protracted argument that has seen social justice warriors and feminists climb on board the bandwagon in order to argue for videogames to stop objectifying women and portraying females as the inferior sex. This argument has also extended to gaming conventions in the past, with Eurogamer asking: “What does the concept of the Booth Babe say about women? It says that women’s place at any tech-related event can only be as an...

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