
Interview with Benedict Braitsch of Strictly Limited Games
I remember interviewing Josh Fairhurst of Limited Run Games in 2016, and since his company’s formation, there have been a number of viable competitors entering […]

Interview with Dominik Schön of A Juggler’s Tale
The product of a 3 person team based in Germany, A Juggler’s Tale is a small indie game that is being made by young creatives […]

Interview with Sander van Zanten of Deliver Us The Moon
Having never heard of Deliver Us The Moon until very recently, I was intrigued by the premise of a sci-fi thriller that’s set in space […]

Interview with Cyrille Lagarigue of Streets Of Rage 4
With Sega looking to revive its “idle IPs“, it was only a matter of time before Streets of Rage would be getting resurrected. And whilst […]
What I Think – Terminator: Resistance (PS4 version tested)
With the monumental box office failure of Terminator: Dark Fate, many critics are espousing the idea that the franchise is done, and has been ever since the release Terminator 2: Judgement Day. Theirs is a [...]
Interview with Benedict Braitsch of Strictly Limited Games
I remember interviewing Josh Fairhurst of Limited Run Games in 2016, and since his company's formation, there have been a number of viable competitors entering the limited print run niche. With Strictly Limited Games being [...]
Interview with Dominik Schön of A Juggler’s Tale
The product of a 3 person team based in Germany, A Juggler's Tale is a small indie game that is being made by young creatives from the internationally renowned university, "Filmakademie Baden-Württemberg". Still only the [...]
Interview with Sander van Zanten of Deliver Us The Moon
Having never heard of Deliver Us The Moon until very recently, I was intrigued by the premise of a sci-fi thriller that's set in space during a time period when Earth's natural resources have been [...]
Interview with Cyrille Lagarigue of Streets Of Rage 4
With Sega looking to revive its "idle IPs", it was only a matter of time before Streets of Rage would be getting resurrected. And whilst the company has decided to take an off-hand (supervisory) approach, [...]
Interview with Michele Giannone of Daymare 1998
As a major fan of Capcom's long-standing survival horror franchise, Michele Giannone was part of the Resident Evil 2: Reborn project that got shut down a month after its public unveiling. Not discouraged by these [...]
Interview with Peter Bottomley of Skyscraper Magazine
Probably the best independent music magazine when it came to championing alternative rock and punk music, Skyscraper Magazine ceased print publication in 2009 to focus instead on a digital online strategy. And whilst its website [...]
Interview with Tymon Smektala of Dying Light 2
As someone who enjoyed the first Dying Light game, I was intrigued by the news of a sequel being in development. Promising to be bigger and better than the original, Dying Light 2 is shaping [...]
Interview with Rachmad Imron of DreadOut 2
With DreadOut being the most popular horror game made by an Indonesian developer, it was only natural that a sequel would be announced. And with DreadOut 2 coming out in 2020, I spoke to Rachmad [...]
Interview with Benjamin Anseaume of Fear Effect and Panzer Dragoon remakes
Both Fear Effect and Panzer Dragoon caused heads to turn when they were first released on consoles during the 32 bit era, and were major sellers that also drew wide critical acclaim. However, with both [...]
Interview with Richard Evans of Recompile
At Gamescom this year, one of the indie games that stood out for me was Recompile. Blending Tron-like sci-fi visuals, and set inside the digital wasteland that is The Mainframe, Recompile tells the story of [...]
Interview with Lennart Bobzien of eFootball PES 2020
With the addition of eFootball within its title, this year's Pro Evolution Soccer symbolizes a push in the online gaming space with a focus on PESLeague and eFootball Pro tournaments. Of course, with FIFA also [...]
Interview with Richard Jones of Contra: Rogue Corps
One of my favorite games of all time is Contra III: The Alien Wars. A game that was released in 1992 and which still stands as being one of the finest examples of what the [...]
(Brief) Interview with Mark Skwarski of Microsoft
At Gamescom this year, I was able to briefly speak to Mark Skwarski (Senior Product Marketing Manager) about Microsoft's forthcoming platform strategy. And whilst Mark couldn't go into detail about Project Scarlett, he did briefly [...]
The Internet Changed Everything!
A few weeks ago, I was reading Me, Inc. in which Gene Simmons espoused the idea that companies are inherently judged and defined by the quality of their "star players". For example: Apple by Steve [...]
My PS4 Life
Sony just released a new feature for PlayStation 4 fans which gives them a rundown of their top gaming stats of all time. And as you can see from My PS4 Life video below, I [...]
Interview with Nils Hammerich of Gods Remastered
Upon its release in 1991, Gods was hailed as a classic that would go on to become one of the defining games of its generation. This state of affairs would continue as it also became [...]
The Best Videogame Store… In The World!
It used to be the case that 20 years ago, working in a videogame store was considered to be one of the coolest jobs a gamer could ever ask for. Now, and with so many [...]
Interview with Tetsuya Mizuguchi
This interview was originally conducted in 2017, but due to personal commitments, I haven't been able to upload it until now. Apologies in advance for the late publication. Since his sterling start within the games [...]
Today’s Empires, Tomorrow’s Ashes
It's been 15 years since I graduated. Five of which were spent in absolute hell, during a phase of my life where one had no choice but to contend with back-biting and office politics. It [...]
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